Build an Enchanted Wizard and Keep It Alive
Win with the King of Spells by concentrating enchantments on a Wizard, placing a Library beside it, and using a Warlock frontline to prevent early contact. Upgrade the Citadel early so it can fight while your enchanted carry develops.
Your immediate priority is usable damage backed by protection. Once that foundation holds, invest in Libraries and additional enchantments rather than spreading your resources across unrelated troop plots. Add Spire healing when keeping the carry alive is the problem.
What Each Core Card Does
| Card | Details |
|---|---|
| Wizard | Your ranged damage carry gains +5% damage for each enchantment it bears. Put your main enchantment investment here and place Libraries directly beside its plot. |
| Warlock | A melee tank with area damage that gains +5% HP whenever a tome is used. It supplies the durable frontline your Wizards need, with defensive enchantments helping it hold. |
| Shaman | Buffs allies based on its own damage. Treat it as an ally-buffing support choice when developing your army, while keeping the Wizard's damage and frontline protection as your immediate priorities. |
| Library | Has a 50% yearly chance to duplicate an enchantment on an adjacent troop. It needs an existing enchantment to copy, and its placement determines which troop can benefit. |
| Spire | Heals your units closest to death during battle. The supported Wizard opening places a Spire beside the casters, giving the fragile damage plot healing while the rest of the build develops. |
Opening Placement and the Turn-by-Turn Loop
- Place your Wizard where surrounding support can reach it, with a Warlock frontline preventing early contact. Add a Spire beside the Wizard when available. Keep the opening focused on dealing damage without losing the carry immediately.
- Upgrade the Citadel early while your Wizard force is still developing. Do not expect an unfinished enchantment build to carry every battle. If enchantments are failing to arrive, continue strengthening the Citadel and protecting a tank.
- Place a Library directly beside the Wizard and apply an enchantment from your hand. The Library needs something already on the troop to duplicate. An empty enchantment pool gives it nothing to contribute.
- Feed further enchantments into the same Wizard plot as the run develops. Once damage and frontline survival are adequate, prioritize Library support as useful enchantments accumulate. Keep support adjacent to its intended recipient.
- Use useful tomes throughout the run while Warlocks are deployed. Their HP grows whenever a tome is used, so tome plays can develop your frontline alongside their immediate effects. Offering is a card-generation option when available.
- Reassess survival before committing further resources to damage. Add defensive enchantments or healing when the carry falls too quickly. Once Wizard damage is well developed, use Balance to bring its HP up to match.
Enchantments, Tomes and Decrees That Work Together
Static and Combustion are damage options to put on your Wizard. Each enchantment also contributes to the Wizard's own damage scaling, giving Libraries useful effects to duplicate. Arcane is a perk that adds +1% Wizard damage for every enchantment it bears.
Re-enchant doubles the enchantments on your active troops. It rewards an already-developed enchantment strategy, so establish useful stacks before relying on the decree to carry the build. Prioritize it when offered as your Wizard engine develops.
Steel Coat cancels an opening hit per stack, making it valuable against burst damage. Put defensive effects on the Warlock frontline, or protect the Wizards directly when they are taking the opening volley. For a Warlock-centered Library setup, keep the enchantment selection narrow so copies favor the protection you want.
Offering can generate additional tomes, supporting the Warlock's tome-driven HP growth. Sorcerous is a perk that adds +1% Warlock HP for every Tome used. Balance serves a different purpose: it makes the target's HP and damage equal to whichever is higher, so use it on a Wizard after building damage.
The Multiplayer Library Layout
The multiplayer Wizard variant surrounds the carry with Libraries and uses copied Steel Coat for defense. Put a Library on each of the Wizard plot's four sides. Keep other troops off the Libraries' outer sides so their copies stay focused on the Wizards.
Commit to that layout when Wizards, Libraries and an initial enchantment are already available. If Steel Coat never arrives, consider moving the enchantment investment to your toughest troop instead. Library copying is random, so preserve enough immediate strength to survive while the defensive stacks develop.
Choose Enemies for Useful Loot and Manage Counters
Choose wars for cards your current build can use, and make peace with kings whose tools do not fit it. Offering and other card-generation tools are worthwhile targets when the available loot or merchant offers support them. Reconsider those choices as your immediate need shifts between damage, protection and more cards.
Prepare protection before facing the King of Stone's volleys; Steel Coat helps Wizards survive burst before they cast. Later, watch for wide armies of fast attackers, because many small hits can consume Steel Coat stacks quickly. If your Warlocks are holding enemies without clearing them effectively, develop enchanted Wizards behind them.