Player field manual // Gameplay

9 Kings King of Nature Strategy: Scale Your Army

Build a stronger King of Nature army in 9 Kings with Forests, Boars and mounted Elves. Learn where to place support and when to invest in the Treant.

Updated

01

Grow the Boars and Their Riders Together

Scale a King of Nature army by placing Elves beside Boars and Forests beside the Boars, then growing the mount's HP and the riders' troop count. Boars turn their HP into rider stats, so Forest growth also increases the power of the mounted army.

Keep your opening concentrated around those connected plots. Upgrade the support and main combat plots before adding unrelated units, and commit to the mounted plan once Boars and Elves are beside each other. If Elves arrive late, another ranged troop can use the mount bonus while you continue growing the Boars.

02

What Each Nature Card Contributes

OptionRole and Placement
ForestAdds 2% HP each year to adjacent plots. Place Forest against the Boar plot so its recurring growth strengthens the mount and, through the mount bonus, its riders.
BoarAdjacent troops can mount it, gaining +1% rider stats for every point of Boar HP. Keep the intended rider beside it and reserve another adjoining plot for Forest support.
ElfA ranged sniper that always attacks the most distant target. Place Elves beside Boars and grow their troop count with Procreate or Baby Boom when available.
MyceliumSupports a spore-focused army and accumulates permanent fighting Spores across battles. Its tower display includes troop count; use that to track its development before committing further upgrades.
TreantCreates a field that heals allies and damages enemies. Keep troops within the field's reach, close to the base, and consider a dedicated Treant plan when Patronage becomes available.
03

The Mounted Army Play Loop

  1. Establish the mount connection early. Put Boars and Elves on neighbouring plots, then place a Forest against the Boars. Preserve that adjacency as you expand, because only troops beside the Boars can mount them.
  2. Concentrate upgrades on the connected support and combat plots. Before spending an upgrade card, hold it over the placed card to preview which stats or effects improve. Choose the upgrade that addresses the fight you are struggling to win.
  3. Use Procreate on the Elves to add 9 units to the troop plot. If Baby Boom is offered, aim it at the Elf plot and keep a troop there for the prophecy year, when the blessing doubles its unit count.
  4. Prioritize Feast when it is offered for the mounted plan, then seek Overwork to repeat support effects. Add more Forest support around the Boars as space permits. With a Warehouse available, position it beside the support building whose effect you want repeated.
  5. Use Clone to duplicate useful cards as the army develops. Keep the next placement tied to the existing plan: more mount growth, more riders, or support for the carry. Avoid filling valuable support positions simply because another troop card is available.
04

Choose Bonuses That Solve the Current Problem

OptionWhen to Use It
FeastDoubles maximum troop HP. It fits mounted armies because increasing Boar HP also improves the bonus passed to riders.
OverworkMakes support buildings apply their effects an additional time. Choose it when recurring Forest support is central to your growth.
WarehouseMakes adjacent support buildings apply their effects an additional time per level. Put it beside Forest support while preserving Forest adjacency to the Boars.
ElvenGives Elves +20% damage. It directly supports a carry plot already receiving the Boar's mounted bonus.
BeaconAdds 2% attack speed and movement speed each year to adjacent plots. Consider it beside the carry when slow attacks are limiting the army.
BallistaOffers piercing ranged bolts and can be mounted on Boars. Consider this cross-king option when your Nature army needs a different damage source.

Use diplomacy to pursue cards that fit the weakness you need to solve. Defeating rival kings gives access to cards from their decks, so choose enemies with useful tools when the opportunity appears. Keep the mounted core functioning while you assemble those additions.

05

When to Invest in the Treant

Bring the Treant to level 3 before using Patronage. Patronage adds 3 base levels beyond the normal cap, taking a Treant at level 3 to level 6. Using it at level 1 reaches level 4 and prevents you from taking the remaining ordinary upgrades, so finish those upgrades first.

Patronage is a Rainbow card outside Nature's own deck, so commit when it actually arrives. Heartvine lets Treant attacks heal allies beyond maximum HP, and troops positioned within the field can benefit from that healing. If Patronage does not appear, continue developing the Elves and Boars.

06

Recognize the Matchups That Stall Growth

Check what is ending the fight before spending more on damage. The King of Progress is dangerous because Defenders reflect the damage they take, including powerful Elf shots. A King of Stone investing heavily in Stronghold levels and wall HP can also outlast the snipers.

Against a rush, watch the gap between Elf volleys. Boars also serve as the front line, and enemies reaching the Elves between attacks can punish the build. Strengthen the connected army and consider attack-speed support when the riders struggle to fire often enough.

In Quest Mode, adapt the build to the scenario's starting rules and selected difficulty. Those challenges change the normal mechanics, so choose upgrades for the board you have. In multiplayer, check the available decree pool in the lobby before depending on a particular decree.

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