Player field manual // Gameplay

9 Kings Beacon Valley Quest: Palace Survival Route

Follow an older route through the 9 Kings Beacon Valley quest, with Mercenary protection, Dispenser priorities, Beacon changes, and safer enemy choices.

Updated

01

Protect the Palace and establish a Dispenser

For Beacon Valley, open with Mercenaries protecting the Palace, seek Dispenser in the first reward, and rearrange the starting Beacon support with Earthworks if you obtain it. This is an older Quest Mode approach, so use it as a set of priorities rather than a guaranteed solution for every difficulty.

02

Check the starting scenario before placing cards

Beacon Valley is a King of Greed quest with a Palace-based economy, upgraded Beacon plots, and a restricted board. Work from that scenario instead of copying a normal kingdom opening. The rearrangement below specifically uses level-3 Beacons.

Before committing a card, read the quest's starting rules and check your available hand. Identify the victory and defeat conditions for the scenario you have selected. Let those conditions determine your goal, and keep any card-dependent part of this route conditional until you hold the required card.

03

Follow the opening and Beacon sequence

  1. Place Mercenaries to protect the Palace. Their job in this opening is to delay attackers while you establish the rest of the defense.
  2. Take Dispenser from the first reward if it is offered. This establishes the tower that the route continues upgrading alongside the Palace.
  3. Choose Supplies or Feast at the first Royal Council when either is offered. These are the opening's preferred council choices; Feast doubles troop HP.
  4. Use Earthworks on one level-3 Beacon if you obtain the card. This begins the route's rearrangement of Beacon support around the Palace.
  5. Redistribute the recovered Beacon cards around the Palace. Keep the support touching the plots you want it to affect, since a Beacon speeds up only adjacent plots.
  6. Mortgage the other level-3 Beacon after the support rearrangement. This completes the older route's Beacon sequence, with Palace and Dispenser upgrades remaining ongoing priorities.
04

Keep upgrades and spending tied to your defense

Continue upgrading the Palace and Dispenser as you make the Beacon changes. Dispenser scales with gold earned, while Mercenary numbers depend on the gold you currently hold. Spending can therefore reduce your Mercenary protection even while another part of the board improves.

Check support placement before spending another card on the same plan. Beacons improve attack speed and movement speed, but their placement must connect that support to the intended plot. Prioritize useful contact around the Palace over filling space without a clear purpose.

05

Choose enemies carefully and preserve the sequence

Favor Nature or Nomads when the enemy choice allows it. Keep using Mercenaries to delay attackers while your Palace and Dispenser develop. When you are down to your last life, avoid Stone if you have another choice.

If Earthworks does not appear, leave its rearrangement out of your immediate plan. The route puts Mortgage after redistributing support, so do not read that later play as an instruction to remove a starting Beacon immediately. Before repeating a failed attempt, review support contacts, upgrade priorities, and enemy selection.

06

Match the route to your difficulty and release

Quest Mode has Knight, King, and Chaos difficulties. Keep the selected difficulty in mind when comparing your attempt with an older route. Do not assume that an opening which works for one configuration supplies the same answer for every scenario.

The full release arrived on November 12, 2026, and patch 31 mildly slowed Beacon Valley's enemy progression. Treat the older sequence as guidance for card priorities and support placement. Follow the rules and card text in your current quest whenever its setup differs.

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